![]() ![]() ![]() On the Xbox Series S, however, the loss of shadows and foliage detail is impossible not to notice. Those run pretty well, by the way, which is a positive sign for Call of Duty players everywhere. That’s also roughly the same resolution the PS5 and Xbox Series X run at when running the game in their 120Hz/120 FPS modes. The game targets 1440p dynamically, but it doesn’t drop particularly far - Digital Foundry counted down to 1200p at the lowest. In a new visual breakdown from Digital Foundry, there’s some great comparisons from set pieces showing just how big the tradeoffs were.Īlong with a reduction in foliage density and detail, there’s no ray tracing on the XSX. It’s a necessity for all Call of Duty games to run at 60 frames per second, and doing so on the less powerful $499 Xbox Series S means taking a hatchet to some pretty noticeable quality settings. It ran at half the frame rate of the Xbox Series X and PS5, which was to be expected, but that decision at least meant Ubisoft didn’t have to sacrifice a huge amount of detail and image quality for the discless-Xbox Series S.Ĭall of Duty: Black Ops Cold War, however, didn’t have that advantage. You can see the trailer for Voyage of Despair below, along with 10 screenshots from Black Ops 4 and its Zombies mode.Assassin’s Creed: Valhalla was the first big next-gen multi-platform comparison, and at least in that game, the Xbox Series S held up pretty well. ![]() 12 on PlayStation 4, Windows PC and Xbox One. And the last big piece of Zombies is a new mode called Zombie Rush, which simplifies things for newcomers.Ĭall of Duty: Black Ops 4 is set for release Oct. In addition, the studio is bringing back the ability to choose difficulty settings. Another new element is the custom mutation system, which offers about 100 different options allowing players to tweak their Zombies experience, like the ability to adjust zombie speed and player damage. Treyarch is introducing a feature it refers to as Callings, a suite of post-launch updates that will include limited-time challenges, seasonal content and some surprises. The four playable characters are named Scarlet, Bruno, Diego and Shaw, and they’ll travel through time in an effort to secure an artifact so they can put a stop to the Illuminati-esque organization and its hordes of zombies. That makes sense in the context of the cryptic teaser that Treyarch tweeted earlier this month. The overarching storyline - which is separate from the past decade of Zombies experiences - focuses on “an ancient order hell-bent on transforming the world to fulfill their nefarious agenda,” said Zombies director Jason Blundell during the event. (It’s inspired by Mob of the Dead, a fan-favorite Zombies map from Call of Duty: Black Ops 2 that was set on Alcatraz.) Players will be able to go solo with AI buddies if they can’t team up with human partners. Call of Duty: Black Ops 4’s Zombies mode will uphold the series’ tradition: four-player co-op combat against waves of the undead, along with a weird sci-fi story underneath it all, developer Treyarch announced today during a live reveal event for the game.īlack Ops 4’s Zombies component will unfurl across three different maps: IX, which is set in a gladiatorial arena Voyage of Despair, which plays out on a certain doomed trans-Atlantic cruise ship and Blood of the Dead, which takes place in a prison. ![]()
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